About
Currently working hands on with robotic manipulators in Unity3D/ROS2 ecosystem, for my thesis "Digital Twin Based Robotic Maintenance" particularly Aircraft and Spacecraft maintenance I've worked 2 years as a Big Data Engineer, writing pipelines resilient to replication delays and Spark cluster failures.
Projects
Integrating Moveit2 and Unity3D
Connecting MoveIt2 Servo Control with Unity3D Articulation Drive for Ufactory Lite6 manipulator
ROS2, Moveit2, Unity3D, Python
Gesture based teleop for UFactory Lite 6
Using google mediapipe to get hand landmarks ratio & mapping them to End Effector Rate Control
OpenCV, Google MediaPipe, ROS2, Moveit2, Unity3D, xArmLite6
Entity Component System (ECS) based game engine in C++/OpenGL with Lua Scripting Support
Basic event based(Observer Pattern) 3D Game engine. .
C++,OpenGL,GLAD,GLFW,Lua Scripting
OpenGL CPP Rendering Engine with procedural City Road Generation
During the mesh generation phase, the system iterates through the grid, identifying road cells and analyzing their immediate neighbors (top, bottom, left, right) to classify each segment as a straight road, corner, T-junction, or four-way intersection..
C++, OpenGL, Lua Scripting
Multi-Robot Rescue System on BBC micro:bit (nRF52833)
Using two wheeled robots , where first one goes out as an explorer by recieving radio commands and then is not able to come back due to loss of radio communication.
RTOS, C++
Physics accurate Flight Simulator in Unity3D
This was a physics accurate flight sim which I wrote for my Bachelor's Thesis. It's written in Unity 3D and mirrors physical characteristics of an F22 raptor. in terms of weight and thrust. The aircraft has many control surfaces and each control surface contributes to lift/drag/moment independently.
C#, Unity3D
Prototype 3D Flight Sim on Unity3D WebGL
This was a prototype of a full blown physics accurate flight sim which I wrote for my Bachelor's Thesis.
C#, Unity3D, WebGL
Courses
- Machine Learning for Cyber Physical Systems (PG)
- Real Time Embedded Systems (PG)
- Design of Cyber Physical Systems (PG)
- Motion Planning for Autonomous Systems (PG)
- Navigation Guidance and Control (PG)
- Applied Linear and Non Linear Control (PG)
- Compiler Design (PG)
- Foundation Of Robotics (PG)
- Intelligent User Interface (PG)